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How to use Video Games and Virtual Reality in Distance Teaching – Join our Webinar October 14th 2020, 16:00-17:30 CEST

  • 1.  How to use Video Games and Virtual Reality in Distance Teaching – Join our Webinar October 14th 2020, 16:00-17:30 CEST

    Posted 10-06-2020 09:16
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    In collaboration with Microsoft, RWTH Aachen University, University of St. Gallen and Arizona State University Center for Games and Impact

    Can we transfer gaming elements to the higher educational teaching context? How could the virtual lecture room of the Smart University of the future look like?

    We are happy to announce that our successful webinar series on "Exchange Experiences with Distance Teaching" continues after a short summer break.

    In this upcoming webinar, we explore the future of gaming in higher education together with our renowned experts:

    • Using Minecraft in distance teaching – practical examples brought to you by Bron Stuckey (Arizona State University Center for Games and Impact) and Stephen Reid (Senior Customer Engagement Specialist at Microsoft)
    • Engaging students by a Learning App – valuable insights by Jaqueline Gasser-Beck (University of St. Gallen) and Ralph Forsbach (Zense GmbH)
    • Teaching in Virtual Reality using Avatars – a visionary application by Heribert Nacken and Frank Piller (both RWTH Aachen University)

    Join our webinar on October 14th 2020 16:00 – 17:30 CEST and learn how to effectively incorporate gaming elements into distance teaching.

    Our team of professionals from academia and industry will share experiences on

    • The do's and don'ts of gamification in your classroom;
    • The pros and cons of VR in higher education; and
    • How to integrate gaming elements and VR in your course design

     

    Please register under https://www.living-innovation.net/signup.

    Contact: barbara.hofleitner@wu.ac.at



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    Heike Vogel-Pöschl
    WU Vienna U. of Economics and Business
    Vienna
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