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  • 1.  Can creativity be developed in the classroom

    Posted 04-24-2000 17:12
    POSTED ON BEHALF OF: Emil Zahner <canmor@compuserve.com>

    Emil writes:

    Can creativity be developed in the classroom?

    Sure, why not?
    Some qualifying questions:
    Can efficiency of creativity be improved?
    Can error - content of creativity be lowered?
    Can effects of obstacles within creative processes be reduced?
    Can imagination be guided as to "trip" over the "thing" that sparks the new
    idea?

    Like in any other learning process we must differentiate between the means
    and the execution.
    Example:
    A teacher (maestro or not maestro) must transfer the principles of the art
    and skill, and provide examples.
    Application: A music teacher must transfer the knowledge of what concerns
    the music, and examples which clarify the intended results. Musical notation
    is not an absolute. It is an interpretive language. A guidance on
    a long lesh.
    As poorer the knowledge, know-how and ability, as more "noise" content will
    be in the music. Ability is a combination of muscular control and
    subconsious "feeling". Both have to be developed.
    Of course it make a lot of difference how these ingredients are transmitted
    to the learner. Following Pareto, there might be 20% excellent teachers.
    Since this law hardly changes, however much is invested into teachers, we
    need to ascertain that the big mass is doing an appropriate job.
    Here we are facing a problem which looks like a kind of "nature's law". The
    top guys often have no clue why they are superior to the mass. They have the
    talent to perform superbly in their field, less talent to clone their talent
    unto others. To measure effectiveness, it might be better to look at the
    results of the masses, the average (creativity) teacher.


    Obstacles of creativity efficiency tend to be located in the environment.
    Efficiency in creativity is mainly dependent on the ability to asking the
    right questions.
    Guidance of imagination is related to navigation in poorly charted areas.

    Obstacles are fear based.
    The NAY sayers in the organization (including the idea killers) fear the
    strangeness. New ideas induce fear, like anything strange. The effect on the
    adrenaline is there. Fear calls for distress. People who are not aware
    of this simple fact tend to be unable to handle it. Sometimes the new idea
    excites eustress. A positive result, yet not a warranty against thinking
    errors. This calls (in a nutshell) a matter of mind/body control. The smooth
    talkers in an organization who will rather talk fuzzy than clear fear taking
    a stand for something. They are more concerned not to "harm someone's
    feeling" than to clarify appropriately what needs to be said. (How they want
    to be loved!) It might be evident that (biological) sensitivity changes
    reciprocially with signal strength. At some stage even tickling will be
    rejected. A creative team will degenerate into a fun driven group of
    creationalists who expel any strong argument and persistent question for
    lowering group spirit. This is not a case in support of being rough or rude.
    An appropriately open mind is able to accept a strange idea without
    preconceivement. It knows the sensitizing process and handles information
    accordingly. In a nutshell: The mind has to learn receiving information
    without letting it induce fear. The presenter must know the art of employing
    the sensitizing process as to reduce fear. As a rule of thumb, it is the
    speaker who is responsible that the message is not being misunderstood.
    Eliminating fear is a prerequisite for asking the right questions.

    Asking the right questions
    The typical diverge/converge process applied and taught might be the core of
    what is being taught at universities and similar establishements. There
    might be a relation to Osborn's Brain Storm, an approach quite often
    distorted by the users. These creativity processes tend to be of low
    efficiency, error proneness, and breakthrough results tend to be very
    random. One field where asking the right questions makes or breaks success
    to an extreme extent is software development. 60% of code is still wasted,
    vanishes from the market almost without a trail. 20% makes it. (Numbers 1998
    from a Toronto university professor who was 20 years IBM soft
    warrior.)
    TRIZ has appeared on the market. Relying very strongly on big computer
    resources, it is definitely a tool worth knowing, if technology is the
    applied environment. In my view it is no more a tool to _teach_ creativity
    than mathematics is one. In both cases specific examples will, however,
    enlighten the process of finding new questions and checking the results for
    correctness.

    Prospective thinking may be related to a map of related questions, one
    leading to the other. As is typical for a map, we may start our way at any
    point. A map contains tried and untried routes. Uncharted territory is
    "white". We may set a route and change intermediate goals as we gain
    knowledge. We may even change the (sub) goal or objective as we gain
    knowlede during a development process. Prospective thinking starts with
    clarifying where we are and what we actually have. The where and why play an
    important role. Then we go from known points (pegs of knowledge) into
    adjacent areas to reseach their characteristics. The main objective is of a
    very general nature. (Not how to sell more cars. Rather how to provide
    better transportation. GM in the transportation business). The general
    nature of the higher objective ascertains that alternatives are not
    automatically discarded. A number of people have common ideas how such
    research should be done. Some
    are Greek from the antiques, others are of more recent times. (Ostwald,
    Goethe, Zwicky, Holliger, Einstein, Polya, Kant, Planck, Heisenberg,
    Leibnitz, Laurent, Descartes, and more).

    Guided imagination
    Guided imagination is letting our mind wander on a long lesh, which powers
    an interplay between creativity and intuition. We apply the reseach
    principle of the rescue team. No stone remains unturned if it is within the
    research area we specified. Not wild research, not wild creativity. Not
    thousands of answers but the best ones. We follow certain ways of
    progression, quite often using a successive approximation process where
    there is no direct route of low risk. Along the way we employ variant
    thinking and modular problem solving. These variants are attached to
    specific characteristics of a function. Not the function itself. The
    function may be fastening - by a nail. The nail can have different
    characteristics. These don't change the function, but they do change the
    ease of manufacture, use and the efficiency of the function.

    These morphological principles of invention - if understood properly and
    applied correctly will permit a team to be a more consistantly inventive
    resource than the sole inventor tends to be. The principles taught at most
    universities are based on psychology. They are sure to create fun,
    relaxation and large numbers of "results".

    A matter of recogintion
    Whatever skin is pulled over the motor which drives creation will not change
    the power of the motor. The current psycho engine is under heavy attack by
    the Russian TRIZ. It might be worthwhile to invest into researching the
    Euro-American resource of Creative Morphology and Guided Intuition. By the
    way, it easily accommodates Triz into one of its major creativity tools.
    Just to eliminate a typical misconception: The
    morphological box is only one of the tools of dimensional morphology. It is
    not the system.

    Emil Zahner
    Website: http://ourworld.compuserve.com/homepages/canmor
    Morphological Institute Canada, canmor@compuserve.com
    Fax +1-519-884 1132


  • 2.  Can creativity be developed in the classroom

    Posted 04-25-2000 20:55
    Charles,
    I quickly read through your attached E-mail, and I think I can add a few
    thoughts to what has been said.

    I should say by way of introduction that my 40 year career has been one of
    creative innovation and that from this, several major developments have gone
    to market. Two you may recognize are the non -polluting safety liquid
    transformer coolants which my group worked on the early 1970s and the
    release paper coating which is found on the back of every pressure sensitive
    label which we pioneered and brought to market in the early 1960s.

    ENVIRONMENT is all-important. Creativity is badly stifled when it is
    discouraged. Employers must encourage, but control creativity.

    CONTROL is instituted by thoroughly grounding the creative individuals in
    the goals and objectives of the group. Creative individuals have a tendency
    to wander from idea to idea. They can and will control the ideas they spend
    time on when they know where they can gain support. Control has to be loose
    enough so as not to be discouraging. The people doing the control walk a
    fine line between encouraging and discouraging creativity.

    FUNDAMENTAL EDUCATION FREES CREATIVITY. The better educated the creator is
    in fundamentals over a wide area, the better creator he/she becomes. It
    allows poor ideas to be discarded or modified early. Creative people really
    ought to have a number of undergraduate degrees in a wide range of science
    and business. A Ph.D. in a single discipline is usually unlikely to be very
    creative. Which is fine. A dentist , doctor, or lawyer in private practice
    is rarely ever creative for if he/she were, they would make too many
    mistakes.

    Direct comments on what was said.
    "I believe the job of the teacher is to light the lamp, not to do the
    searching. Leave the searching to the student.

    Efficiency can absolutely be vastly improved with good mentoring, and the
    opportunity to fail repeatedly without undue censure.

    The error content can definitely be lowered through increased education and
    practical experience. The same is true of dealing with obstacles.

    While imagination can be guided, the true creator is a better champion of
    his/her own original ideas. Ergo, give him credit for thinking up the idea
    wherever possible.

    "Hold the standard high, but not out of reach."

    Thanks for making my day with your posting.

    Dick Montgomery, 20th Century Cooperative
    Our Mission is to help our customers increase their sales.
    E-mail us if you would like to receive our monthly newsletter
    www.chemmgrs.com

    ----- Original Message -----
    From: "Charles Wankel" <cxx@BELLATLANTIC.NET>
    To: <MG-ED-DV@MAELSTROM.STJOHNS.EDU>
    Sent: Monday, April 24, 2000 5:12 PM
    Subject: Re: Can creativity be developed in the classroom


    > POSTED ON BEHALF OF: Emil Zahner <canmor@compuserve.com>
    >
    > Emil writes:
    >
    > Can creativity be developed in the classroom?
    >
    > Sure, why not?
    > Some qualifying questions:
    > Can efficiency of creativity be improved?
    > Can error - content of creativity be lowered?
    > Can effects of obstacles within creative processes be reduced?
    > Can imagination be guided as to "trip" over the "thing" that sparks the
    new
    > idea?
    >
    > Like in any other learning process we must differentiate between the means
    > and the execution.
    > Example:
    > A teacher (maestro or not maestro) must transfer the principles of the art
    > and skill, and provide examples.
    > Application: A music teacher must transfer the knowledge of what concerns
    > the music, and examples which clarify the intended results. Musical
    notation
    > is not an absolute. It is an interpretive language. A guidance on
    > a long lesh.
    > As poorer the knowledge, know-how and ability, as more "noise" content
    will
    > be in the music. Ability is a combination of muscular control and
    > subconsious "feeling". Both have to be developed.
    > Of course it make a lot of difference how these ingredients are
    transmitted
    > to the learner. Following Pareto, there might be 20% excellent teachers.
    > Since this law hardly changes, however much is invested into teachers, we
    > need to ascertain that the big mass is doing an appropriate job.
    > Here we are facing a problem which looks like a kind of "nature's law".
    The
    > top guys often have no clue why they are superior to the mass. They have
    the
    > talent to perform superbly in their field, less talent to clone their
    talent
    > unto others. To measure effectiveness, it might be better to look at the
    > results of the masses, the average (creativity) teacher.
    >
    >
    > Obstacles of creativity efficiency tend to be located in the environment.
    > Efficiency in creativity is mainly dependent on the ability to asking the
    > right questions.
    > Guidance of imagination is related to navigation in poorly charted areas.
    >
    > Obstacles are fear based.
    > The NAY sayers in the organization (including the idea killers) fear the
    > strangeness. New ideas induce fear, like anything strange. The effect on
    the
    > adrenaline is there. Fear calls for distress. People who are not aware
    > of this simple fact tend to be unable to handle it. Sometimes the new idea
    > excites eustress. A positive result, yet not a warranty against thinking
    > errors. This calls (in a nutshell) a matter of mind/body control. The
    smooth
    > talkers in an organization who will rather talk fuzzy than clear fear
    taking
    > a stand for something. They are more concerned not to "harm someone's
    > feeling" than to clarify appropriately what needs to be said. (How they
    want
    > to be loved!) It might be evident that (biological) sensitivity changes
    > reciprocially with signal strength. At some stage even tickling will be
    > rejected. A creative team will degenerate into a fun driven group of
    > creationalists who expel any strong argument and persistent question for
    > lowering group spirit. This is not a case in support of being rough or
    rude.
    > An appropriately open mind is able to accept a strange idea without
    > preconceivement. It knows the sensitizing process and handles information
    > accordingly. In a nutshell: The mind has to learn receiving information
    > without letting it induce fear. The presenter must know the art of
    employing
    > the sensitizing process as to reduce fear. As a rule of thumb, it is the
    > speaker who is responsible that the message is not being misunderstood.
    > Eliminating fear is a prerequisite for asking the right questions.
    >
    > Asking the right questions
    > The typical diverge/converge process applied and taught might be the core
    of
    > what is being taught at universities and similar establishements. There
    > might be a relation to Osborn's Brain Storm, an approach quite often
    > distorted by the users. These creativity processes tend to be of low
    > efficiency, error proneness, and breakthrough results tend to be very
    > random. One field where asking the right questions makes or breaks success
    > to an extreme extent is software development. 60% of code is still wasted,
    > vanishes from the market almost without a trail. 20% makes it. (Numbers
    1998
    > from a Toronto university professor who was 20 years IBM soft
    > warrior.)
    > TRIZ has appeared on the market. Relying very strongly on big computer
    > resources, it is definitely a tool worth knowing, if technology is the
    > applied environment. In my view it is no more a tool to _teach_ creativity
    > than mathematics is one. In both cases specific examples will, however,
    > enlighten the process of finding new questions and checking the results
    for
    > correctness.
    >
    > Prospective thinking may be related to a map of related questions, one
    > leading to the other. As is typical for a map, we may start our way at any
    > point. A map contains tried and untried routes. Uncharted territory is
    > "white". We may set a route and change intermediate goals as we gain
    > knowledge. We may even change the (sub) goal or objective as we gain
    > knowlede during a development process. Prospective thinking starts with
    > clarifying where we are and what we actually have. The where and why play
    an
    > important role. Then we go from known points (pegs of knowledge) into
    > adjacent areas to reseach their characteristics. The main objective is of
    a
    > very general nature. (Not how to sell more cars. Rather how to provide
    > better transportation. GM in the transportation business). The general
    > nature of the higher objective ascertains that alternatives are not
    > automatically discarded. A number of people have common ideas how such
    > research should be done. Some
    > are Greek from the antiques, others are of more recent times. (Ostwald,
    > Goethe, Zwicky, Holliger, Einstein, Polya, Kant, Planck, Heisenberg,
    > Leibnitz, Laurent, Descartes, and more).
    >
    > Guided imagination
    > Guided imagination is letting our mind wander on a long lesh, which powers
    > an interplay between creativity and intuition. We apply the reseach
    > principle of the rescue team. No stone remains unturned if it is within
    the
    > research area we specified. Not wild research, not wild creativity. Not
    > thousands of answers but the best ones. We follow certain ways of
    > progression, quite often using a successive approximation process where
    > there is no direct route of low risk. Along the way we employ variant
    > thinking and modular problem solving. These variants are attached to
    > specific characteristics of a function. Not the function itself. The
    > function may be fastening - by a nail. The nail can have different
    > characteristics. These don't change the function, but they do change the
    > ease of manufacture, use and the efficiency of the function.
    >
    > These morphological principles of invention - if understood properly and
    > applied correctly will permit a team to be a more consistantly inventive
    > resource than the sole inventor tends to be. The principles taught at most
    > universities are based on psychology. They are sure to create fun,
    > relaxation and large numbers of "results".
    >
    > A matter of recogintion
    > Whatever skin is pulled over the motor which drives creation will not
    change
    > the power of the motor. The current psycho engine is under heavy attack by
    > the Russian TRIZ. It might be worthwhile to invest into researching the
    > Euro-American resource of Creative Morphology and Guided Intuition. By the
    > way, it easily accommodates Triz into one of its major creativity tools.
    > Just to eliminate a typical misconception: The
    > morphological box is only one of the tools of dimensional morphology. It
    is
    > not the system.
    >
    > Emil Zahner
    > Website: http://ourworld.compuserve.com/homepages/canmor
    > Morphological Institute Canada, canmor@compuserve.com
    > Fax +1-519-884 1132
    >