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  • 1.  Zero-G Management (fwd)

    Posted 10-17-1997 15:10
    Occasionally, I come across a perspective that gets me to thinking
    along alternate lines of perception. When I do, I try to pass them along.

    If you also enjoy this kind of thinking, you might want to drop
    Steve Finegan <steve@HUNT.COM>
    a line.
    ______________________
    Great Optimism,

    Dutch Driver
    Abilene, TX
    Hm. Telephone: 915.698.7217
    mailto:ddriver@cs1.mcm.edu

    ---------- Forwarded message ----------
    Date: Thu, 16 Oct 1997 15:02:04 -0800
    From: Steve Finegan <steve@HUNT.COM>

    Subject: Zero-G Management

    Amorphous Agility: The Art of Zero-G Management

    In Orson Scott Card's classic sci-fi novel "Ender's Game" the main
    character is a boy genius named Ender Wiggin. The main action in the story
    takes place in a zero-gravity (zero-g) chamber called the Battleroom. In
    this futuristic gladiatorial arena, "armies" of student-soldiers, encased
    in special suits (they temporarily freeze when hit by enemy fire), run
    realistic battle simulations flashing mock laser weapons. Each army's
    objective is to fight its way to the enemy's hatch and seize it. Stepping
    into the chamber for his first engagement, Ender immediately plays with
    different orientational perspectives: the enemy army's hatch is up, now
    it's down, now it's on the wall. After deciding which orientation makes the
    most tactical sense -- that the hatch is down -- he points his toes toward
    it, exposing only the soles of his feet to enemy fire. From this position,
    he manages to shoot several of the "upright" boys on the opposing side
    before anyone can freeze his hands or upper body. Later, well on his way
    to overall command of his Battle School, Ender "falls" vertically toward
    the enemy hatch on the floor (his worldview), feet first, legs tucked,
    weapon pointed down between his legs, freezing the astonished enemy
    troopers as they enter the horizontal room from the wall (their worldview),
    bodies fully exposed. Ender plays the game as if he is falling down a
    shaft; his enemies play as if they are literally floating above a level
    playing field. The lesson is clear: in zero-g one's worldview is whatever
    one wants it to be.

    Our most cherished concepts -- such as up and down, right and left, top and
    bottom, over and under, etc., etc. -- are the offspring of human evolution.
    They are only tools to help the earthbound get along in this world. A human
    operating in zero-g can use up, down and sideways in more flexible ways
    than his gravity-bound counterpart, reorienting himself with surprising
    alacrity and flexibility to new situations and exigencies, just as Ender
    did during his battle drill. But there's a downside to zero-g; it can be
    profoundly disorienting and disconcerting not to know which way is up or
    down. The hatch that was on the wall now might be on the ceiling. The
    stomach turns and the hands grow clammy.

    Many well-qualified, talented and highly skilled leaders and managers,
    operating in our increasingly complex post-modern culture, can relate to
    this sense of lost confidence in one's place in the universe.
    Metaphorically speaking, they are tumbling in the zero-g of accelerated
    change and complexity. Despite their freedom to choose among a number of
    new models of reality, they desperately cling to the old and the familiar:
    "Tell me, I've got to know, which way is up; which down!" In a zero-g
    environment, it's best to let go of the old and familiar notions of one
    fixed orientation and adopt an open mind, always casting about for the
    orientation that gives one a competitive advantage in a given environment
    and situation.

    In today's rapidly changing and increasingly complex organizational
    environment, many leaders are choosing to adopt the following new
    orientation: Not only do they wholeheartedly embrace new communications
    technologies which have the potential to undermine existing organizational
    structures, but they aggressively re-orient their organizations to reflect
    the new highly decentralized, nonlinear and "webby" model imposed by this
    new technology. Perhaps they drop the old vertical hierarchical model in
    favor of a network model that is a better fit with the new technology. Such
    an organization might look and behave something like this:

    * In place of a hierarchy there is a "geodesic," where individuals
    connect directly with each other instead of relying solely on a management
    infrastructure.

    * What was a static top-down chain of command is now a dynamic
    multilinear and multisequential network, fostering collaborations on both a
    large and small scale.

    * The process of making network-mediated connections between people
    and ideas has been speeded up. This reduces and, in many cases, eliminates
    the time and space constraints for making decisions and getting things
    done.

    * Management's role is to evangelize everyone, connect people within
    the network, and adapt quickly vs managing the flow of decisions and work
    within a chain of command structure.

    * Ownership is spread throughout the network, since every user and
    information node is potentially the command center of the network.

    * Management willingly accepts a reduction of executive authority and
    centralization in favor of massive decentralization (every node is a center
    like galaxies in an expanding universe).

    * Management willingly tears down closed physical and symbolical
    walls in favor of shared spaces, processes and relationships within the
    entire network.

    * Everyone in the organization (not to mention its primary
    stakeholders) benefits from increased participation in knowledge sharing,
    making decisions and taking transformative action.

    And so on.

    The key to managing in zero-g is to be adaptable and flexible enough to
    orient and re-orient yourself and your organization to new technologies and
    new organization configurations, rapidly making adjustments based on the
    situations and demands of your organization and the broader environment.

    --------

    For the past six months or so I've been researching and outlining a white
    paper (book?) that deals with the subject of how narratives are used in
    organizations to organize the lives, work, interactions and productions of
    people (April post). The project is finally starting to take shape. In the
    process, I came up with this zero-g metaphor which has just kept nagging
    and nagging at me. It really hasn't been that relevant to my project, but I
    keep coming back to it. I'd love to use the theme: "re-orienting in zero-g"
    in my upcoming paper if I can find a way to integrate it; perhaps I will.

    Anyway I offer the above (which I cut down considerably to save bandwidth)
    as food for thought. Perhaps if I make an offering to you and it proves to
    be of some value, my muse will be propitiated; I may then be allowed to
    proceed with my work, both feet planted firmly on the ground.

    Steve

    Steve G. Finegan, President, The Huntington Group, Inc.
    E-mail: steve@hunt.com
    PO Box 340, Lake Oswego, OR 97034. Phone: 503-635-9182. FAX: 503-635-9869


  • 2.  Zero-G Management (fwd)

    Posted 10-17-1997 18:46
    steve--i suggest you subscribe to www.cfsd.org.uk/journal---cheers--mc