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Raising Consciousness By Games

  • 1.  Raising Consciousness By Games

    Posted 04-22-1998 19:13
    Raising Consciousness By Games

    Dear Members of the MG-ED-DV,
    -----------------------------
    in the tradition of the brothers Wilhelm and Jacob Grimm, who
    gave us that wonderful book of fairy-tales in the 19.century,
    we plan to do a collection of little simple games that aim at
    raising consciousness in a playful way. If you like to support
    this task, we would appreciate to receive your example(s) according
    to the form specified below. Whoever makes a contribution may get
    the complete list later.

    **********************
    Name of the game:

    Focus on:

    How to play:

    What to learn:

    Gain:
    **********************


    Here are two examples, just to show what "GAMES" could look like:

    Number ONE
    *************************************************************************
    Name of the game: Dominicans

    Focus on: Loss of information in everyday talks

    How to play: First player makes a statement.
    Second player must repeat literally.
    Third player says yes or no whether the
    repetition was correct.
    * If no, the first player has to repeat his own
    statement.
    * If yes, the second player continues the
    conversation. Then the first player (or the next
    in row) has to repeat that new part as literally

    as possible before he/she adds another part.
    This can be modified by letting the conversation
    become more and more casual as long as each new
    part will be checked before the conversation
    goes on.
    What to learn: People very soon find out that you can only
    understand and repeat a certain amount of
    information and only if you listen intensely and

    don't start to answer "internally" while
    the other is still talking.
    They realize how few of what they say usually
    gets through to the other(s).
    Gain: This may change your talking and listening
    abilities profoundly.
    **************************************************************************
    Number TWO
    **************************************************************************
    Name of the game: Personal Identification

    Focus on: Analog self-description

    How to play: You provide a list of "categories" like:
    Animals, Plants, Minerals, Household Items etc.
    Then all players, one by one, are asked to
    identify themselves by choosing one
    representative of each of those categories.
    If you request them to describe the
    qualities of that representative, you may get
    a good self-description of that player
    sometimes not even "known" to him-/herself.

    E.g. Animals: "As an animal I would like to be
    ... A TIGER. A tiger is ... strong and ferocious

    ..."

    What to learn: Insight into one's own ability to think
    analogically. To understand parallels between
    things, as you perceive them, and your own
    nature.

    Gain: Understanding of players' self-concept
    Feed-back from other players
    ************************************************************************


    Thanks for you help and any comments in advance.
    To reduce data-traffic, it would be nice if you DELETE OUR EXAMPLES in
    your answer. You can mail directly to

    CharlesBohne@t-online.de