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  • 1.  Prisoners' dilemmaa

    Posted 10-11-1999 07:20
    Roger Putzel's anecdote about personal tensions in The Prisoner's Dilemma was
    illuminating and amusing. But can long lasting damage occur?

    The story reminded me of a paper I heard from Ken Jones at the Society for
    Interactive Learning conference in '96 (Imperial College, London, UK), entitled
    "Damage caused by Simulations/ Games". Ken gave several examples of
    the damaging effects of "games" spilling over into "real life" and lasting
    long after the game was over. To quote his abstract
    "The human damage ranges from mild emotional hurt to severe traumas and
    even physical violence. Reputations are damaged, friendships broken and
    careers put at risk... (and).. the facilitator is not immune from the hurt."

    Perhaps the key to Roger Putzel's apparently successful outcome was the
    debriefing he mentioned. Entering wholeheartedly into a game is one thing,
    emerging unharmed might be someting else. As facilitators I guess we all need
    to be careful here.

    Chris Percy
    Lecturer in Business Information Systems, Oxford Brookes University, England.


  • 2.  Prisoners' dilemmaa

    Posted 10-11-1999 08:02
    I echo Chris's comments. We run a business game each year and it has
    resulted in the destruction of a couple of friendships. The danger of
    adapting social groups for work purposes...?
    Regards,

    Kevin Fields
    Lecturer: Tourism & Hospitality Management
    Birmingham College of Food, Tourism
    & Creative Studies

    "Education is not filling a bucket but lighting a fire."
    --- WILLIAM BUTLER YEATS


    > -----Original Message-----
    > From: Management Education and Development Discussion
    > [mailto:MG-ED-DV@MAELSTROM.STJOHNS.EDU]On Behalf Of Chris Percy
    > Sent: 11 October 1999 12:20
    > To: MG-ED-DV@MAELSTROM.STJOHNS.EDU
    > Subject: Re: Prisoners' dilemmaa
    >
    >
    > Roger Putzel's anecdote about personal tensions in The Prisoner's
    > Dilemma was
    > illuminating and amusing. But can long lasting damage occur?
    >
    > The story reminded me of a paper I heard from Ken Jones at the Society for
    > Interactive Learning conference in '96 (Imperial College, London,
    > UK), entitled
    > "Damage caused by Simulations/ Games". Ken gave several examples of
    > the damaging effects of "games" spilling over into "real life"
    > and lasting
    > long after the game was over. To quote his abstract
    > "The human damage ranges from mild emotional hurt to severe
    > traumas and
    > even physical violence. Reputations are damaged, friendships broken and
    > careers put at risk... (and).. the facilitator is not immune
    > from the hurt."
    >
    > Perhaps the key to Roger Putzel's apparently successful outcome was the
    > debriefing he mentioned. Entering wholeheartedly into a game is
    > one thing,
    > emerging unharmed might be someting else. As facilitators I
    > guess we all need
    > to be careful here.
    >
    > Chris Percy
    > Lecturer in Business Information Systems, Oxford Brookes
    > University, England.
    >


  • 3.  Prisoners' dilemmaa

    Posted 10-11-1999 14:33
    Many years ago, a co-ed group of a dozen budding civil servants (previously
    unknown to each other) attended a two-week residential leadership training
    course, with between four and six instructors. Once we'd realised (within
    24 hours) that the whole event was a game with rules only the instructors
    knew and controlled (i.e. a system?), the trainees started running their own
    score chart (with their own rules). It was informal to start with but
    generated a life of its own -- with the scores updated publicly every
    evening.

    Scores were available or subtracted for being late, making the instructor
    stop in mid-sentence, making the group laugh, extra-curricular activities
    (it was a young co-ed group), chivalrous behaviour, 'animal' behaviour
    (drinking too much), and much more. Trying too hard to score points was,
    however, frowned on and points were often subtracted: it smacked too much of
    playing by 'the system's' rules. The actual points to be awarded were often
    discussed publicly by the trainees, sometimes the instant the event
    occurred, e.g. during breakfast, in the middle of an instructor's
    presentation or strategy game, in the lounge at night.

    Every 'game' the instructors wanted us to play became merely another
    opportunity within our wider game and thus lost it's power to generate real
    tension or pressure. Although every one tried to score points, including a
    couple of instructors by the second week, the eventual winner (announced at
    our final gathering) was the person with lowest score (a spur of the moment
    decision, on the basis that life's like that, and to underline the intent
    that we weren't to take it seriously). And she was a popular choice.

    As far as I'm aware, only the instructors were in danger of suffering any
    damage -- their stress levels climbed noticeably at one stage. It was quite
    interesting when their boss was present for one particular session. ... It
    was also intriguing to notice the lengths they went to try (unsuccessfully)
    to find out what our scores and rules were.

    We all passed the course (because points were awarded for helping each other
    out where necessary) and we had a lot of fun, not so much at their expense
    but rather at 'the system's' expense. We also spent a lot of time both
    during and after the sessions working collaboratively on a song about the
    course and its participants and events (to the tune of Bobby McGee), with
    snips of lyric being passed around, edited and so on, during presentations
    and strategy game sessions. The song was performed at the final gathering
    and, thankfully, never again.

    Yes, facilitators and trainers do have to be careful when they start playing
    games -- the mice might escape. It wasn't so much a case of the games
    flowing into real life. Rather life got in the way of the game.

    Bevis England



    >Roger Putzel's anecdote about personal tensions in The Prisoner's Dilemma
    was
    >illuminating and amusing. But can long lasting damage occur?
    >
    >The story reminded me of a paper I heard from Ken Jones at the Society for
    >Interactive Learning conference in '96 (Imperial College, London, UK),
    entitled
    >"Damage caused by Simulations/ Games". Ken gave several examples of
    >the damaging effects of "games" spilling over into "real life" and lasting
    >long after the game was over. To quote his abstract
    >"The human damage ranges from mild emotional hurt to severe traumas and
    >even physical violence. Reputations are damaged, friendships broken and
    >careers put at risk... (and).. the facilitator is not immune from the
    hurt."
    >
    >Perhaps the key to Roger Putzel's apparently successful outcome was the
    >debriefing he mentioned. Entering wholeheartedly into a game is one thing,
    >emerging unharmed might be someting else. As facilitators I guess we all
    need
    >to be careful here.