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[Innovate] August/September Issue

  • 1.  [Innovate] August/September Issue

    Posted 08-01-2007 00:21
    Innovate, a bimonthly, refereed, open access, e-journal, is published as a
    public service by the Fischler School of Education and Human Services at
    Nova Southeastern University. The August/September issue explores the
    theoretical and practical implications of a distinctive mode of instruction
    known as "ee-learning"--a combination of information technologies
    associated with electronic learning and the pedagogical principles
    associated with experiential learning. As the authors in this issue
    suggest, this approach to instruction holds much promise for revitalizing
    many sectors of education, from K-12 to higher education, governmental, and
    corporate settings.

    The issue begins with Chad Trevitte’s interview with guest editor
    Steve Eskow, who describes the role of ee-learning as an ideal means of
    bridging the gap between theory and practice, as well as a vital
    alternative to the model of the traditional campus classroom to the
    self-enclosed space of instruction represented by traditional classrooms.
    (See http://innovateonline.info/index.php?view=article&id=502 )

    In turn, Jack Nilles situates ee-learning within the recent history of
    telecommuter-based education, and he applies lessons learned from the
    latter in addressing the challenges that will need to be met for the
    long-term growth of ee-learning programs in the future. (See
    http://innovateonline.info/index.php?view=article&id=346 )

    Our next two features offer illustrations of ee-learning practice--first on
    an institutional level, and then in the form of a unique program for K-12
    students. Eric Riedel, Leilani Endicott, Anna Wasescha, and Brandy Goldston
    stress the links between ee-learning and the educational philosophy of John
    Dewey, and they describe how their institution has integrated a range of
    ee-learning goals, methods, and strategies within the structure of all its
    online programs. In doing so, they offer a revealing perspective of how
    such an approach can be implemented on a broad scale. (See
    http://innovateonline.info/index.php?view=article&id=352 )

    Aaron Doering then introduces readers to "adventure learning," a particular
    approach to ee-learning implemented by the organizers of a special program
    called Arctic Transect (AT) 2004 that K-12 students in remote classrooms to
    follow the progress of an arctic expedition in real time while they consult
    with expedition members to achieve a range of cross-disciplinary learning
    goals. With an impressive array of satellite video feeds, online chats with
    academic experts, and customized course materials for classroom
    instructors, the AT 2004 program offers a compelling case of innovative
    practice that is sure to capture the interest of all readers. (See
    http://innovateonline.info/index.php?view=article&id=342 )

    Can the technologies and design principles associated with online gaming
    support valid forms of ee-learning? Our next two features indicate that
    they can. In their case study, Joey Lee and Christopher Hoadley describe
    how educators in a summer technology enrichment camp employed two massively
    multiplayer online games to educate their students about cultural
    stereotypes, design principles, and how technology can serve as a mediator
    for different cultures. When the students adopted the identities of online
    characters with genders and characteristics different than their own, they
    experienced life as "the other" and soon discovered themselves receiving
    significantly different treatment from others in unanticipated ways. This
    eye-opening experience left the students with a more nuanced, less
    essentialist perspective of diversity, and they drew upon this perspective
    to design a series of Web sites and projects designed to promote
    cross-cultural understanding. (See
    http://innovateonline.info/index.php?view=article&id=348 )

    Michael Begg, Rachel Ellaway, David Dewhurst, and Hamish Macleod then
    address the role of virtual patient (VP) scenarios as a means of supporting
    effective instruction in the healthcare professions. In particular, they
    compare two online systems at the University of Edinburgh--EROS and
    Labyrinth--to illustrate how the multi-branched narrative design of online
    games offers a valuable model for the creation of complex, engaging, and
    cognitively-rich scenarios for healthcare interns. While noting that
    virtual models cannot fully replicate the sensorial richness of applied
    medical practice, the authors maintain that such models can help prepare
    students for many of the decisions they can expect to make in their
    professional careers. (See
    http://innovateonline.info/index.php?view=article&id=419 )

    In our final feature, Linda Chisholm offers a commentary on the positive
    role that service-based ee-learning can play in the social, moral, and
    professional enrichment of students. Noting that many larger university
    campuses may no longer provide students the ideal path to adulthood,
    Chisholm argues that the combination of service learning and information
    technology can become a catalyst for renewal and reform in higher
    education. After making her case for this approach, Chisholm offers a
    series of recommendations for institutional leaders as they begin to
    implement new programs. (See
    http://innovateonline.info/index.php?view=article&id=414 )

    We hope that you enjoy this issue of Innovate. Please use the discussion
    board within each article to raise questions or provide additional
    commentary; your comments will be sent to authors for their response, which
    will become part of the record for their article. Also, please ask your
    organizational librarian to include Innovate in their section for
    open-access journals. Finally, please forward this announcement to
    colleagues who wish to enhance their work via effective use of information
    technology.

    Thanks!

    Jim
    ----
    James L Morrison
    Editor-in-Chief, Innovate
    http://www.innovateonline.info
    Professor Emeritus of Educational Leadership
    UNC-Chapel Hill
    http://horizon.unc.edu