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[Innovate] Special Issue on Academics in Virtual Environments

  • 1.  [Innovate] Special Issue on Academics in Virtual Environments

    Posted 11-07-2007 22:50
    Innovate, published as a public service by the Fischler School of Education
    and Human Services and sponsored, in part, by Microsoft is soliciting
    manuscripts for a special issue on academics in virtual environments. This
    issue focuses on the use of Multi-User Virtual Environments (MUVEs) as an
    enhancement to K-21 education. A MUVE combines graphics and audio with the
    ability to communicate with multiple users in real time within the context
    of a 3-D virtual environment. MUVEs are not necessarily considered games,
    as programs like Second Life and There have no end goal or
    objective.Harvard's CyberOne: Law in the Court of Public Opinion course
    opened the doors for other academics to use virtual environments to enhance
    teaching and learning. In the past two years, over 300 colleges and
    universities have claimed virtual land in an attempt to enhance content
    delivery. This virtual land and its future development occurs only a
    computer network. While critics and skeptics exist, many educators are
    looking to take the plunge and discover the potential of virtual-based
    teaching. Submissions for this special issue may address, but are not
    limited to, these key issues:1. Does teaching in virtual environments
    enhance course content? If so, how? If not, why not?2. How is learning
    assessed within virtual environments? Are these assessments comparable to
    existing forms of assessment?3. What are the ethical considerations of
    creating virtual content? What are the practical concerns? If a university
    funds virtual projects, who owns the content? Who should own the content?
    How are students protected? How is student work protected?4. Are there best
    practices for teaching or research in virtual worlds? What are some
    strategies for beginners? 5. What are the challenges of teaching in virtual
    space? How are these challenges addressed?6. How are virtual projects
    funded? What avenues for support exist?7. What pedagogical approaches are
    central to the delivery of materials within virtual worlds?If you would
    like to submit a manuscript on this topic, please review our submission
    guidelines at http://www.innovateonline.info/index.php?view=submit and send
    your manuscript to the guest editors, Beth Ritter-Guth (bguth@lccc.edu )
    and Timothy Shields (tshields@nova.edu), and to the editor-in-chief, James
    Morrison (jlm@nova.edu), no later than January 15, 2008.Thanks!Jim----James
    L MorrisonEditor-in-Chief, Innovatehttp://www.innovateonline.infoFischler
    School of Education and Human ServicesNova Southeastern
    Universityhttp://www.schoolofed.nova.edu/home.htm