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[Innovate] Special Issue on Online Simulations, Role Playing, and Virtual Worlds

  • 1.  [Innovate] Special Issue on Online Simulations, Role Playing, and Virtual Worlds

    Posted 08-16-2008 01:08
    This special issue will focus on how online simulation and role
    playing in virtual worlds may lead to new forms, methods, and modes of
    communication, collaboration, and creation that will enhance the
    educational process. It is being developed in cooperation with the
    organizers of the 5th Annual Colloquium on Online Simulations,
    Role-playing, and Virtual Worlds to be held in Hong Kong this coming
    October (see http://www.leagueofworlds.com/).

    Hundreds of virtual worlds have been created to serve entertainment,
    educational, and corporate markets, yet few offer more than a glimpse
    of what technological innovations in these worlds may mean for the
    real world. What will the unprecedented growth in virtual worlds mean
    for education? This special issue will consider the opportunities and
    challenges offered by the proliferation of virtual worlds and online
    simulations. In contrast to our forthcoming special issue on Academics
    in Virtual Worlds, scheduled for publication in December 2008/January
    2009, which focuses on higher education, this issue will look at the
    uses of virtual worlds for education across the spectrum, from K-12 to
    corporate training to informal learning, thereby reaching beyond the
    campus, virtual or actual, to encompass a wide range of contexts.

    Submissions for this special issue may address, but are not limited
    to, these key areas:

    1. Technologies used to create and manage virtual environments
    (tools, hardware, software)

    2. Vision for what virtual environments could be (architecture,
    metaphors)

    3. Teaching and learning in virtual environments

    4. Role playing and simulations

    5. Social constructivism

    6. Communication and collaboration in virtual environments

    7. Serendipitous interactions and learning

    8. Community formation in virtual environments (interaction,
    self-presentation, social presence)

    9. Administrative or technical support issues in virtual environments

    10. Change in virtual environments (advocacy for, dissemination and
    sharing of research, how change takes place)

    11. Resources for creating or supporting virtual environments

    12. Research on virtual environments in general or in support of any
    of the above themes

    If you would like to submit a manuscript for this issue, please
    review our submission guidelines at
    http://www.innovateonline.info/?view=contribute and send your
    manuscript to the guest editors, Stephen Bronack
    (bronacksc@appstate.edu), Owen Kelly (owen.kelly@arcada.fi), Roni
    Linser (ronil@simplay.net), and to the editor-in-chief, James Morrison
    (jlm@nova.edu), no later than November 1, 2008.

    Thanks!

    Jim
    ----
    James L Morrison
    Editor-in-Chief, Innovate
    http://www.innovateonline.info
    Fischler School of Education and Human Services
    Nova Southeastern University
    http://www.schoolofed.nova.edu/home.ht